Nvidia surely thought it was doing a good thing for gamers by "upgrading" the faces of our favorite video game characters. But that just shows how much the company has lost the plot. Nvidia could've marketed its new DLSS 5 real-time lighting technology as a way to make future, next-gen games look better. Instead, it told the world that games people already know and love look bad . It focused on retconning characters' faces. And now, confronted with the predictable backlash, Nvidia's CEO is telling critics that we're "completely wrong ." Regardless of how it works, the tech presents as an AI filter that tries to optimize everyone and everythi … Read the full story at The Verge. from The Verge https://ift.tt/nqpw6ms
Nvidia has revealed a new “3D guided neural rendering model” called DLSS 5 that can change a game’s lighting and materials in real-time, and… many gamers aren’t happy. From DLSS 5 memes to complaints about how it’s “yassified” Resident Evil Requiem characters in demos, the first impression has not been a good one, no matter how much Nvidia insists that this pursuit of photorealism is still honoring the original artists’ intent. Follow along below for all the latest updates about Nvidia’s DLSS 5 upgrades . Jensen Huang, on the critical reaction to DLSS 5: “Well, first of all, they’re completely wrong.” Nvidia’s DLSS 5 is like motion smoothing for video games, but worse DLSS 5 looks like a real-time generative AI filter for video games Nvidia just announced DLSS 5 and Digital Foundry already has a video. from The Verge https://ift.tt/XZeE6f2